Bazooka Duck:
bazookaduck: Won 2 awards! Thanks to: Intel, all mentors for their invaluable advice, all the other participants for being awesome, and @AbertayUni!
About 18 days ago

Bazooka Duck:
bazookaduck: PS. Our high score is currently somewhere in the region of 53,000,000 - can you beat it? (Hint: it can certainly go much higher than that.)
About 19 days ago

Bazooka Duck:
bazookaduck: Thanks to everyone who has come and played our game so far, really impressed with people's ability to wrap their minds around time travel!
About 19 days ago

Bazooka Duck:
bazookaduck: Epoch Defence submitted - 3 different versions for different machine types, and under 200MB! Time to pack up and roll out.
About 22 days ago

Bazooka Duck:
bazookaduck: Without a doubt the biggest headache of making Epoch Defence has been the menus/HUD.
About 23 days ago

Bazooka Duck:
bazookaduck: 22:59
About 23 days ago

Bazooka Duck:
bazookaduck: @Team_eleMENTAL you can direct your hand at Dan - the guy sitting right next to the Bazooka Duck sign!
About 24 days ago

Bazooka Duck:
bazookaduck: Final gameplay footage video: http://www.youtube.com/watch?v=Q3WP9QYYUDc
About 24 days ago

Bazooka Duck:
bazookaduck: @TeamTickleDare, I am disappoint.
About 26 days ago

Bazooka Duck:
bazookaduck: @TeamTickleDare can't we make this early 90s American alternative day? :(
About 26 days ago

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Dare to be Digital 2010 Team Blog

Bazooka Duck: Epoch Defence

Epoch Defence is a time based tactics game where you must fight alongside the time-ghosts of your allies to repel a massive alien invasion. While the odds aren't in your favour, one thing the aliens haven't counted on is your ability to rewind time! Losing all your units will cause time to rewind, beginning a new round where you fight alongside your actions from previous rounds. This time, if you target the enemy strategically, you can save many of your fallen allies from their fate, bringing them back into your control, ready to continue their role in the war effort! While Epoch Defence may ...

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Halfway there!

11th July 2010

Alright, alright, so I may have fallen slightly behind with the promised blog posts. We've been busy making a game, and thanks to our efforts we have an alpha version completed, which is great sinc

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Quick update!

1st July 2010

The prototype is now complete, and all the units are now being added into the game. We have spawn points which can produce waves of enemies, and time will rewind when your base is destroyed, giving

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Week Two

21st June 2010

 

Our questionable planning style currently consists of taking a moment to sit down at the start of the week (okay, so we're already sitting down, this is game development) and decide

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Explanation and Week One

12th June 2010

 

Well, it's the weekend now and we've had an exciting first week both trying to build the beginnings of an RTS engine, and trying to actually mould a real game from the various ideas

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