had a play around with visual studio 2010. prettier (like that matters). intellisense for C++ more in line with C# in terms of usefulness.
On the date: December 12, 1970 6:38 am
Noobeez:
@karsithe you could construct a programming language that read like a bad porno. dont think suheyl would give that one the go ahead though.
On the date: December 12, 1970 6:57 am
Noobeez:
@BertMcDowell what in? i started implementing an svg font renderer but got scared off by the text layout stuff.
On the date: December 12, 1970 12:31 am
Noobeez:
colour scheme on xna has started its journey. will keep you up to date on the trials and tribulations of the dev process.
On the date: January 01, 1971 11:58 am
Noobeez:
found the Dare experience to be simply amazing.....!!!....Looking forward to meeting everyone again...sometime...somewhere
On the date: January 01, 1971 1:02 am
Noobeez:
packing to leave dundee :(
On the date: January 01, 1971 1:43 pm
Noobeez:
@DareToBeDigital We're thinking more along this line http://bit.ly/oBgmr
On the date: January 01, 1971 1:40 pm
Noobeez:
woo business cards, it's like being a proper adult.
On the date: January 01, 1971 11:37 am
Noobeez:
main menu is in, pause menu going in soon, then post game scoring stuff
On the date: February 02, 1971 9:35 am
Noobeez:
second memory leak plugged. game is stable now after 100000 score messages and 1000 cycles of loading/unloading :)
On the date: February 02, 1971 11:37 am
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Dare to be Digital 2009 Team Blog
Noobeez: Colour Scheme
Colour Scheme is a 3D physics puzzle based platformer. You control a ball which starts off the level, colourless and unable to do anything more than move around. Scattered around the level are colour pickups which you can collect to change the colour of your ball. These come in the three primary colours - red, yellow and blue - and each brings a unique power. Having red lets the player boost around at silly speeds, blue lets the player jump high into the air and yellow lets the player stick to and move across any non-metal surfaces. The colour of the player’s ball changes depending on what col ...
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Week 5 update
10th July 2009
This is our ingame screenshot update for week 5..!!..Hope you guys like it...:DWeek 3-5 update
7th July 2009
Sorry for not keeping you guys updated about our progress...The past couple of weeks have been very rough as we spent hours sorting out design issues and tracking a lottt of bugs in our code...We areLevel Concepts
24th June 2009
Level ConceptsLevel Concepts
24th June 2009
Some art works
23rd June 2009
Some art works that would resemble the bits and pieces that would form our final level.
Latest Comments
Good Luck
Waiting for the News .. (CROSSED FINGERS) >.<
All the best
shaswatii says (12th August 2009)
Wish I could see the progress. All the best guys.rnrn
Work Smart
godnathan says (7th August 2009)
Hi ICAT Gamers,rnrnWork smart, plan well, do the best, must win BAFTA award....rnrnAll the best. rnrnupload some game videos...
hi!
shyam22m says (29th July 2009)
all the best!
hai guys
All the best team. come with BAFTA Award to INDIA.rnrnrn


