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Angry Mango at Dare 2010

Asset Progress (22nd June 2010)

5th July 2010

Henry and I (Kate) have been continuing asset production. We've been working on the highest priority assets and have completed the majority needed for the first two levels.

Meanwhile, the programmers have been busy finishing the level editor and beginning work on the functions of the individual assets - so far, we have a blowing creature that blows Mush across the screen when he is floating or in water. Another important piece of progress is that we can now  import a sprite and automatically generate a collision object from the sprite.

Thumbnail of image &  link to full size picture of Asset Progress (22nd June 2010) Thumbnail of image &  link to full size picture of Asset Progress (22nd June 2010)

Please click on the above thumbnails to view the full sized image

 
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