Angry Mango at Dare 2010
Asset Progress (22nd June 2010)
5th July 2010
Henry and I (Kate) have been continuing asset production. We've been working on the highest priority assets and have completed the majority needed for the first two levels.
Meanwhile, the programmers have been busy finishing the level editor and beginning work on the functions of the individual assets - so far, we have a blowing creature that blows Mush across the screen when he is floating or in water. Another important piece of progress is that we can now import a sprite and automatically generate a collision object from the sprite.
Please click on the above thumbnails to view the full sized image