Shark on a bike at Dare 2010
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9th August 2010
SharkOnABike: Last week! Game is almost finished just need to tighten up the graphics on level 3. http://bit.ly/anWEBK ... more
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6th August 2010
SharkOnABike: @NevermindGames Of course not, it's a surprise design feature! :D ... more
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5th August 2010
SharkOnABike: Resident Artist of the team here. I'm testing the game. Guaranteed breakage! =D ... more
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3rd August 2010
SharkOnABike: @Team_eleMENTAL What date was it you were thinking? Remember the fringe is on so EVERYTHING will be busy :( ... more
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2nd August 2010
SharkOnABike: @AbertayUni Here's our Dare trailer if you'd be so kind to retweet :) http://www.youtube.com/watch?v=GcyH1OTO9_A ... more
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2nd August 2010
SharkOnABike: Second Intel driver crash of the day and now visual studio is "configuring the environment for first time use", Mondays :( ... more
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1st August 2010
SharkOnABike: @bazookaduck I noticed that.. I feel sorry for you guys. But then, people on Youtube are notoriously stupid! ... more
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30th July 2010
SharkOnABike: The guys from Blitz were around earlier having a bit of fun with a bug in our game, surprisingly still ran well :) http://twitpic.com/2a1a1x ... more
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30th July 2010
SharkOnABike: Our promo video: http://www.youtube.com/watch?v=_2GMWjRtv30 ... more
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30th July 2010
SharkOnABike: Our blog post in develop online http://www.develop-online.net/blog/123/Dare-Blogs-Shark-on-a-bike ... more
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29th July 2010
SharkOnABike: Whoops, I think I pushed the intel machine a bit hard there :O http://twitpic.com/29sh4z ... more
Milestone 2.
26th July 2010
This blog post will cover two weeks instead of one. To start from the beginning, Milestone 2: On Monday the 19th we have manage to deliver our Milestone 2 which consist of working level 1. We had a small slip as initial plan was to deliver the mil ... more
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23rd July 2010
SharkOnABike: RT @Proper_Games: Looking forward to Next Level Dundee http://fb.me/tRbRRZiU ... more
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15th July 2010
SharkOnABike: http://www.facebook.com/#!/group.php?gid=100809363302583&ref=ts official Facebook page. ... more
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14th July 2010
SharkOnABike: http://www.facebook.com/#!/group.php?gid=100809363302583&ref=ts new video. co-op implementation ;). ... more
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13th July 2010
SharkOnABike: Just implemented co-op in about 30 seconds. :D Seriously considering it as a bonus feature... #Dare10 ... more
Week 5
13th July 2010
Hello, hello, we are half way through the competition. Things are still going according to our initial plan and we are happy with our progress. This week we manage to implement water and paint effect, so it all starting to look very nice. Level 1 ... more
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7th July 2010
SharkOnABike: RT @Toccame: Introducing “Money Management for Mere Mortals”: Payday for iPhone. http://toccame.com/ ... more
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6th July 2010
SharkOnABike: @Various_Dare10 Ace. That means we're not doing it too wrongly either :D ... more
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6th July 2010
SharkOnABike: @Various_Dare10 We use a capsule for a physics body (with 1 friction and infinite MOI) and use ApplyImpulse to move it. ... more
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6th July 2010
SharkOnABike: @Various_Dare10 Might just want a capsule/oblong that can't rotate for the body, Unless you really need it motor/joint is overkill for char ... more
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6th July 2010
SharkOnABike: @Various_dare10 sorry, I meant moment of inertia not restitution ... more
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6th July 2010
SharkOnABike: @Various_Dare10 Sounds like the ball might still be rolling. Try setting the restitution to positive infinity ... more
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6th July 2010
SharkOnABike: @Various_10 You can also change a setting in the physics simulation to use either the minimum or average friction (default average) ... more
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6th July 2010
SharkOnABike: @Various_Dare10 Have you set the friction of the body and the surface to 1? That fixed it for us. ... more
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6th July 2010
SharkOnABike: Level 1 getting closer. Game editor rulezzzz! :D #dare2010 ... more
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5th July 2010
SharkOnABike: Maciej's lessons in using the editor are going less smoothly than intended... ... more
Week 4
2nd July 2010
End of week four and we are more than happy with the current progress. So what was going on during this week? Quite a lot to be honest, we managed to import our main character with animations into XNA which was quite a challenge. Our game editor i ... more
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2nd July 2010
SharkOnABike: Main character skinned/rigged, textured and on the way to being fully animated http://twitpic.com/21ptdh ... more
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1st July 2010
SharkOnABike: Good advice from Rare today, relating to both the game design and to playing with office chairs in the corridor. :D #Dare10 ... more
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1st July 2010
SharkOnABike: Forgot to post our promo image yesterday, so here it is :) http://twitpic.com/21fshv ... more
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30th June 2010
SharkOnABike: some more game mechanics are in. Jumping still not perfect but we are getting there! ... more
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29th June 2010
SharkOnABike: Our promotional image is almost ready... Animated main character is in as well :). good good. #dare2010 ... more
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29th June 2010
SharkOnABike: New blog post is up: http://daretobedigital.com/team-information/team.php?idTeam=863&year=2010 have a look. ... more
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28th June 2010
SharkOnABike: Game editor pretty much finished,several main game mechanics in place. Could throw together a quick demo in the near future! :D #Dare10 ... more
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25th June 2010
SharkOnABike: Team leader is away until Monday... can the group survive or will we collapse in complete anarchy??? #Dare10 ... more
Week 3
25th June 2010
Friday, end of week three. Today we are delivering our first milestone. Project is going as planed and we haven’t encountered any major problems. Our game editor is ready to be used, game controls are implemented and major part of the core a ... more
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24th June 2010
SharkOnABike: User-controlled mushroom with the power to jump and spray paint and water now working! :D #Dare10 ... more
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24th June 2010
SharkOnABike: Nevermind Games - World Cup commentators of the Centre of Excellence! :) ... more
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24th June 2010
SharkOnABike: Some more mushrooms getting animations and textures. All looks sweet :) #dare2010 ... more
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23rd June 2010
SharkOnABike: Team shark on a bike seems to be a purplely green colour ... more
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22nd June 2010
SharkOnABike: @Team_eleMENTAL @thatgamestudio tbh it's not like really matters. Comments about what people like (or don't) would be much more useful :) ... more
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22nd June 2010
SharkOnABike: @BertWednesdays Laings sounds like a plan to us, especially if the weather keeps up ... more
Week 2
21st June 2010
Hello again, week 2 behind us. So how our project is going? Pretty good in general I have to say. We are on schedule with all our tasks, game editor is nearly finished, a good portion of art assets have been modelled and overall happiness is still ... more
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19th June 2010
SharkOnABike: @NevermindGames are you in Victoria chambers? If yes, we will probably join you sooner or later :D ... more
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19th June 2010
SharkOnABike: Hello boys and girls. Shark on a Bike is hosting a small party tonight. All dare teams are invited. Victoria Chambers flat 17. Time: after 9 ... more
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17th June 2010
SharkOnABike: Game editor is on its way, art looking more than good, and level design is nearly done. All nice and smooth :). #dare2010 ... more
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16th June 2010
SharkOnABike: We are working on our website and some cool stuff to show later this week. Stay tuned. #dare2010 ... more
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16th June 2010
SharkOnABike: Hello, another awesome and very productive day. We are on schedule and project starting to look better every hour :) #dare2010 ... more
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14th June 2010
SharkOnABike: Another productive day behind us. All looks nice and shinny. See you tomorrow. ... more
Hello (week1)
11th June 2010
We are Shark on a Bike! In our first blog post we thought it would be good to introduce ourselves. Team: Andrew, Alan, Colin, Ian and Maciej. We will be updating this space once a week so everyone can see how fast we work ;). If you are interested ... more
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10th June 2010
SharkOnABike: Some "Rare" people around today :). Another day and all looks very nice :D. ... more
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8th June 2010
SharkOnABike: Billy Thomson and David Hynd from Ruffian Games visited us and they seems to like our game idea :), good stuff. #Dare2010 ... more





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