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Future Internet Games Contest

FI Games Contest

Register to receive the application form. The deadline for final submissions is 20 July 2014.

The Future Internet Games Contest is supported by associated partners in affiliation with Abertay University. The Future Internet Games Contest comprises major European and global companies and research centres, who have joined their skills in the Future Internet (FI) content initiative to drive innovation at the crossroads of content, media, networks and creativity. This initiative aims at developing and experimenting across Europe cutting edge ICT platforms devoted to applications and services in the areas of social connected TV, smart city services, and pervasive games.

The partnership between Abertay University and FI Content is to focus on the Pervasive games platform, which demonstrates a strong mix of real life and Internet experience in a playful way and shows advances in 3D or virtual world environments in a way that becomes immersive and “real”.

The platform focuses on multiplayer mobile gaming that leverages the future Internet technology in order to enable large groups of users to participate in innovative mobile gameplay experiences.

A central theme of this new social gaming platform is moving beyond the traditional paradigm in which a user is fixed in front of a console or display. In this way, the game becomes an augmented version of the real world that delivers a more compelling experience than traditional console games or the simplistic social games that dominate today’s market.

The aim of the Future Internet Games Contest is to look for games, which can bridge the physical and virtual world in these 3 areas: 

  • Consumer Products: augmented-reality games based on toys, fashion, and other connected, digitally enhanced physical products.
  • Location-Based Installations: games developed in an installation such as a historic monument in which connected, cooperative game experiences are used to make the visit more compelling.
  • City-wide Games: games in which larger numbers of players interact in unstructured environments.

The Pervasive Game Platform provides support to the above in terms of scale, locale and hardware scenario. Developers are highly encouraged to make use of the enablers provided free from the platform.

We target the software integration and deployment of real-time 3D content on the Web with both XML3D (3D Web Services) and Unity3D, thereby expanding the established developer communities and applications through novel and robust infrastructure technology and new enablers. An increasing number of initial demos (including our Spider Demo, Augmented Resistance, and Skye Wars), provide examples of novel user stories enabled by our platform.

Contribution should target one or more of the following areas, ordered by priority:

  • Augmented Reality Tracking
    C1– Improving the context awareness of games, e.g. live real world geometry capture, image based localization and mapping for tracking in a pedestrian zone, live scene geometry reconstruction for occlusion handling, poseable toy & people tracking suitable for visual graphical overlay, immersive continuous environment tracking with sub-pixel accuracy.
  • Reality Mixer
    C2 – Seamless and believable integrations of reality augmentation covering visual, audio and physical dimensions, e.g. expanding beyond reality mixer enablers with physical capture and simulation, and providing immersive low-latency hardware AR devices. We already have partners working in this area but are interested in further technologies and ideas.
  • Games with Things
    C3 – Tools and technologies supporting innovative game development with the Internet of Things, e.g. novel location and identification of Things both passive and active (powered/instrumented), and novel interactions with and between Things.
  • Content Creation and Integration
    C4 – Advanced enablers supporting rapid high quality content creation and integration, e.g. motion capture of faces, people, animating virtual characters, automated augmented speech synthesis, technologies for native access to hardware acceleration on connected internet devices (on the Web), integration with new and existing content creation tools and services on the Web (e.g. for crowd-sourcing).
  • Game Social Platform
    C5 – Social game play enablers, e.g. crowd game enablers, and big data analysis.

Contesters should be familiar with and are encouraged to take direct advantage also of the FI-WARE Generic Enablers that our platforms are building on. This is particularly relevant in the context of the Pervasive Game platform and the FI-WARE Middleware and Web Interface Generic Enablers, which have been contributed originally by FI content.

Abertay University is an international leader in computer games education and organises the annual Dare to be Digital competition, where 15 teams of students from around the world spend the summer developing a new game at Abertay University in Dundee. Three winning teams are then nominated for the exclusive BAFTA Ones to Watch Award.

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