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Industry Talks at Dare Protoplay 2011 - ALL FREE

Presented by National Centre for Excellence in Computer Games Education at Abertay University in association with BAFTA

Fri 12th Aug Sat 13th Aug Sun 14th Aug
11am-11:45am

BAFTA Career workshop
How to get a job in games - come and talk to industry professionals

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The success story of Bloons - The No.1 game on iPhone
Co-founder of Digital Goldfish, David Hamilton tells his story about how his company's first iPhone game got to the top of the chart on the App store.
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The success story of Bloons - The No.1 game on iPhone
Co-founder of Digital Goldfish, David Hamilton tells his story about how his company's first iPhone game got to the top of the chart on the App store.
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12noon - 12:45pm

Getting a career in games by self-publishing
The games industry has changed dramatically over the last three years and it's now possible to design, develop and bring a game to market on your own or in small teams. In this talk we'll look at some of the ways to self publish as well as discuss the challenges and pitfalls of being a very small fish in a large ocean.
by Sandy Duncan, CEO of Yo Yo Games or
Presented by Yo Yo Games

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Game tools for teens
Do you love playing computer games? Would you like to make your own? Gregor White form Abertay's Centre for Excellence in Computer Games Education will tell you about some of the simple tools you can use to get started, from modding your games to starting from scratch....Parents and teens are both welcome.
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Games Jam pitching
1-1:45pm Break

BAFTA Career workshop
How to get a job in games - come and talk to industry professionals

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2-2:45pm

Developer Spotlight : David Braben

Games legend David Braben, a stalwart in the video games industry and founder/chairman of Frontier Developments, will discuss the genesis of the space-trading sim that went on to inspire titles like Eve Online, Freelancer, Wing Commander: Privateer, and many other sci-fi games

Presented by North Sea Screen Partnership – Produce, Shoot, Post, Learn in association with Dare ProtoPlay


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Prototyping gameplay in Unity
Unity Game Engine: Making a shooter, and deploying to iOS.
Will Goldstone, technical support associate at Unity Technologies - introduces the Unity Game Engine in a presentaiton and then dives into the engine to preview how simple it is to build and deploy gameplay across multiple platforms using simple primitive geometry and intuitive scripting to demonstrate rapid prototyping.

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3-3:45pm

Doctor Who: Mazes of Time: IP and Apps
Marc Williamson from Tag Games talks about the challenges and triumphs of turning a huge IP into a mobile game.

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Doctor Who: Mazes of Time: IP and Apps
Marc Williamson from Tag Games talks about the challenges and triumphs of turning a huge IP into a mobile game.

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4-4:45pm

Sony Computer Entertainment Europe (SCEE) Liverpool Studios present Innovative Game Design with Wipeout 2048

Michael Humphrey, Senior Designer at Liverpool Studios will take you on a whirlwind tour of Wipeout 2048, introduce the new input methods of the console, with the touch-sensitive screens and the multiplayer options that feature cross-platform online racing. The discussion will allow you a rare view into the creative development and design processes of a game designer.

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The Art of Crysis 2 - A behind-the-scenes talk by Crytek UK
Developers from Crytek UK will take the audience through their art pipeline, level design, environmental storytelling and the relationship between Art and Design.

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Awards Ceremony
5-5:45pm

The Art of Crysis 2 - A behind-the-scenes talk by Crytek UK
Developers from Crytek UK will take the audience through their art pipeline, level design, environmental storytelling and the relationship between Art and Design.

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Finding success as a lone developer
Darran Jamieson, founder of Spiffing Games, will give his story of making a living as an indie developer and reaching millions of players worldwide.

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